![]() Personally, I don't hate B2D per se, but it's clear it works best in maps designed for it, that is, maps with long straights and sweeping, wide corners. If you hate B2D, you'd better hope the next NFS has a red metascore. With this summary I wanted to reveal the cold, harsh truth: the physics of NFS will remain this way while Criterion is in charge. Ghost Games, which was Criterion but in Sweden, adapted the model to Frostbite, and now the franchise was handed back to Criterion, which will still be Ghost since most of the new staff will come from Ghost. Brake to Drift was in Burnout Paradise and became the backbone of Criterion's handling in NFS. Ghost Games, in 2019, was still using the basic physics from Burnout Paradise, despite NFS having moved to Frostbite in 2013. All I want is to feel like I'm this badass driver whose car is somehow capable of taking down whole crime syndicates without firing a single bullet.Ģ) Is it a car, or a tank from Battlefield? Story in NFS was cringy then and it's cringy now, so what's the problem? Why are reviewers now deducting points from the games because of the story? I'm not interested in Spike's existential conflict upon realizing the player is a better driver than he is, or in Jack Rourke's suppressed affection for Sam. Sure, EA lavishly spends their budget on second-rate actors and film tech instead of something more useful such as brand licensing, but in the end all we care about is having fun driving outrageously customized cars in spectacular fashion while being chased by the police. The point is, people are expecting AAA-level quality from the script of a game in which the story really isn't the priority. The Blacklist and its 15 cars were something not yet replicated in the franchise, but the story was still cringy, as if everyone around you (including Sgt. Ironically, it was in the break between 2F2F and Tokyo Drift that Black Box was able to come up with something better, which was the first Most Wanted. ![]() Underground itself exists because EA didn't have a FnF license, Carbon tried to ride on the popularity of Tokyo Drift, and other games shifted to action movie style when FnF changed to heists instead of cars. Well, ever since Underground, NFS has been a pastiche of the latest The Fast and the Furious film. Yet there's no shortage of reviews criticising the "cringy" storyline and characters. NFS' decline has various reasons but one that always caught my interest was how the fanbase, the press and EA have set unrealistic expectations when it comes to what the game needs to be.ġ) Razor Callahan and Lina Navarro came from the same moldīeing a racing game first and foremost, the story in NFS is there to set the atmosphere of the game.
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