The Following has also found a new plot, slightly more coherent than the one in the original game. It’s discovered a rich new vein of slapstick splatter. The Following might have ditched some of Dying Light’s Mirrors Edge/Assassin’s Creed DNA, but it’s found new inspiration in last year’s Mad Max adaptation, GTA 5 and even Just Cause and Carmageddon. You’re zipping from one objective to another, dropping any shambling biter that stands in your way. Hop in, start the engine, and you’re a zombie-splattering, dirt-track racing speed demon, mowing through the undead masses in your ruggedized off-roader. It’s a word we’ve often associated with Techland for all the wrong reasons, but here it’s a vehicle and a hit. At a stroke, Techland seems to have ditched one of the core things that made Dying Light so special.īut then it brings in something new: the buggy. This doesn’t quite make your parkour skills irrelevant, but it knocks the parkour somewhere off centre stage. Out go the tightly-designed urban settings of Dying Light to be replaced by a larger rural map where survivors and bandits are locked in fortified encampments while hordes of zombies haunt the roads and fields between them. In Dying Light, it’s not just packing the meanest hot-rod sledgehammer that keeps you breathing, but having the ability to run and climb faster than your putrid pursuers – even the surprisingly agile ones that catch you on the hop.Īt first, then, The Following might seem wilfully contrary. However, Dying Light went several stages better than the two Dead Island titles by combining higher production values and a more rigorous approach to bug-testing with a crucial new element: parkour. Stuck in the undead-besieged Mediterranean city of Harran, you bash and slash away at the decomposing locals, loot their shops and houses, then use the stuff you’ve found to craft more gruesomely effective means to bash and slash. Like its spiritual predecessors, Dead Island and Dead Island: Riptide, Dying Light was a brutal first-person zombie action games with traces of survival horror and the kind of crafting and character progression you might find in an RPG. If you never played Dying Light, then the bundling of the original, the existing DLC and The Following makes the new Enhanced Edition even more unmissable. If you loved Dying Light it’s pretty much essential. Instead, we get a new campaign, a new setting and a new campaign that gives us Dying Light with a different spin. ![]() Techland hasn’t followed last year’s surprise zombie-smashing parkour hit with another bunch of quests in the same old settings, nor tried the old Saints Row gambit of bumping up a meaty mission pack into a full-priced sequel. Now, this is how you do an expansion pack. Available on Xbox One (reviewed), PS4, PC
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